Do we use EPGP?
+3
Lockmybllz
Robot
Ioladin
7 posters
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Do we as a guild use EPGP?
Do we use EPGP?
Hi all ok as the guild is progressing nicely now and me and most of the officers think its a good idea to use this system please click to read there is a lot to read sorry. This will be easer for raid leaders to hand out loot so...
I am now going to make a poll so please Vote if your interested in us using or not using this addon.
I will be asking ALL guild members to vote.
All info is appreciated good or bad
Thanks for voting
I am now going to make a poll so please Vote if your interested in us using or not using this addon.
I will be asking ALL guild members to vote.
All info is appreciated good or bad
Thanks for voting
Ioladin- Posts : 84
Join date : 2010-03-14
Location : England / Suffolk
Re: Do we use EPGP?
I'm not in the guild, but..
I've not seen any guild on Mystery Project using an EPGP (or similar) system yet and I'd be really interested in seeing if it'd work here. I've never been in a guild that uses that sort of system and I've been looking into it for a while and always wanted to try it. ^^
I won't vote cuz.. well, I'm not in the guild, but I want to know how this turns out and how it goes.
I've not seen any guild on Mystery Project using an EPGP (or similar) system yet and I'd be really interested in seeing if it'd work here. I've never been in a guild that uses that sort of system and I've been looking into it for a while and always wanted to try it. ^^
I won't vote cuz.. well, I'm not in the guild, but I want to know how this turns out and how it goes.
Robot- Posts : 15
Join date : 2010-03-26
Re: Do we use EPGP?
me likes, but you know what ive said.
LEt's see what the guildies have to say about it.
LEt's see what the guildies have to say about it.
Re: Do we use EPGP?
I've just woke up and read the system.... my brain hurts!
I'll look up for a lamers version later for me to understand.
I'll look up for a lamers version later for me to understand.
deadbolt- Posts : 1
Join date : 2010-03-29
Re: Do we use EPGP?
EPGP is based on the concept of Effort Points and Gear Points. Effort Points quantify the effort each member put towards the (common) guild goals and Gear Points quantify what each member got back in return. Loot priority is computed as the quotient of the two; priority (PR) is equal to EP/GP.[1]
In a sense EPGP is like zero sum, but without all the need to rebalance the system, or impose taxes to give points for other effort put into the guild. Zero sum awards GP/N points to each player for each item dropped (GP the value of the item and N the number of players in the raid) so that the sum of all points for the members of the guild is zero. EPGP on the other hand is by definition self balanced since priority (and hence chance to receive loot) is directly proportional to the effort you put and inversely proportional to the rewards you got. It is also much more flexible than zero sum since it doesn't require a specific balance point (sum to be equal to zero for example). As such points can be awarded for almost anything without any taxation or over complicating the system (see below). Also another problem with zero sum is the random value of each boss. A boss kill is a boss kill and the effort to kill it is the same no matter if it happened to drop 1 or 2 epics. With zero sum since the amount of effort points the members get is proportional to the loot dropped which is definitely not representing fairly the effort each member puts in the guild.
Point changes
EP can be awarded through a multiple activities:
Being on time for raids
Killing bosses
Wiping on new boss tries
Being present until the end of raid
Being extraordinarily helpful to the guild (making pots for a specific fight)
Doing some grunt work no one wants to tackle, like updating the guild's website
GP points are accounted through some other set of action:
Receiving loot in a raid
Receiving items from the guild bank for high level enchants
Getting gold from bank for repairs/mats
Clearly each guild can choose to use any combination (or even come out with its own point assignment) of the above points. Assignment of points for each activity/action is not something that EPGP tries to solve. This is solely left to the guild management, as it is out of the scope of the core of the system (and is also the case with many popular loot systems).
Another twist in EPGP, that makes it different than other loot systems is the fact that EP and GP decay over time. The decay can be set by the guild master (it can also be disabled if it is set to zero). With a decay of N%, after each raid the guild participates in, each member gets her EP and GP reduced by N%. This eliminates EP (DKP) hoarding.
Because of the fact that EP decays over time, we can use a simple metric to estimate attendance: Min EPs. Given a value for Min EPs we choose to give PR = 0 to those that have less than Min EPs. As an example, assume a guild where about 500 EPs are awarded per member per raid and a Decay of 10%. If Min EPs is set to 1300 then a member needs to be in at least the last 3 raids to be eligible for loot (500+450+405), or the last 4 raids before the last one 450+405+365+329. This is arguably a better measure than attendance, as attendance is a somewhat loose criterion: if a member came to a raid for 1 hour only and the rest were in it for 4, do they all count as the attended the raid? Since EP measures the effort of each member, having a Min EP puts the cut-off at an effort point which will work both for new members and old members. An old member that is idle for a long time will loose EPs gradually so she might get lower than Min EPs which makes her ineligible for loot. A new member starts with EP equal to zero so he needs to attend some raids in order to get his EP above Min EP to be eligible for loot.
Another way to combat people with 0 GP skyrocketing on the PR meters (trials or inactive members that just became active) is with Base GP. With Base GP set to X everyone's effective GP becomes X + Individual GP. Effective GP will never go below X. Using Base GP has a major ramification:
GP decays faster than EP. This is because on every decay you decay an extra Base GP Decay% but you will never reach 0 GP.
Of course you can use both Min EP and Base GP (or just one of the two).
In a sense EPGP is like zero sum, but without all the need to rebalance the system, or impose taxes to give points for other effort put into the guild. Zero sum awards GP/N points to each player for each item dropped (GP the value of the item and N the number of players in the raid) so that the sum of all points for the members of the guild is zero. EPGP on the other hand is by definition self balanced since priority (and hence chance to receive loot) is directly proportional to the effort you put and inversely proportional to the rewards you got. It is also much more flexible than zero sum since it doesn't require a specific balance point (sum to be equal to zero for example). As such points can be awarded for almost anything without any taxation or over complicating the system (see below). Also another problem with zero sum is the random value of each boss. A boss kill is a boss kill and the effort to kill it is the same no matter if it happened to drop 1 or 2 epics. With zero sum since the amount of effort points the members get is proportional to the loot dropped which is definitely not representing fairly the effort each member puts in the guild.
Point changes
EP can be awarded through a multiple activities:
Being on time for raids
Killing bosses
Wiping on new boss tries
Being present until the end of raid
Being extraordinarily helpful to the guild (making pots for a specific fight)
Doing some grunt work no one wants to tackle, like updating the guild's website
GP points are accounted through some other set of action:
Receiving loot in a raid
Receiving items from the guild bank for high level enchants
Getting gold from bank for repairs/mats
Clearly each guild can choose to use any combination (or even come out with its own point assignment) of the above points. Assignment of points for each activity/action is not something that EPGP tries to solve. This is solely left to the guild management, as it is out of the scope of the core of the system (and is also the case with many popular loot systems).
Another twist in EPGP, that makes it different than other loot systems is the fact that EP and GP decay over time. The decay can be set by the guild master (it can also be disabled if it is set to zero). With a decay of N%, after each raid the guild participates in, each member gets her EP and GP reduced by N%. This eliminates EP (DKP) hoarding.
Because of the fact that EP decays over time, we can use a simple metric to estimate attendance: Min EPs. Given a value for Min EPs we choose to give PR = 0 to those that have less than Min EPs. As an example, assume a guild where about 500 EPs are awarded per member per raid and a Decay of 10%. If Min EPs is set to 1300 then a member needs to be in at least the last 3 raids to be eligible for loot (500+450+405), or the last 4 raids before the last one 450+405+365+329. This is arguably a better measure than attendance, as attendance is a somewhat loose criterion: if a member came to a raid for 1 hour only and the rest were in it for 4, do they all count as the attended the raid? Since EP measures the effort of each member, having a Min EP puts the cut-off at an effort point which will work both for new members and old members. An old member that is idle for a long time will loose EPs gradually so she might get lower than Min EPs which makes her ineligible for loot. A new member starts with EP equal to zero so he needs to attend some raids in order to get his EP above Min EP to be eligible for loot.
Another way to combat people with 0 GP skyrocketing on the PR meters (trials or inactive members that just became active) is with Base GP. With Base GP set to X everyone's effective GP becomes X + Individual GP. Effective GP will never go below X. Using Base GP has a major ramification:
GP decays faster than EP. This is because on every decay you decay an extra Base GP Decay% but you will never reach 0 GP.
Of course you can use both Min EP and Base GP (or just one of the two).
Re: Do we use EPGP?
It's going to release alot of stress from me if we use some kind of DKP system because that way it will only be Graid's and since the upcoming raids we can gear our members up easily and quickly, then no one misses out.
Jon- Posts : 14
Join date : 2010-03-14
Age : 34
Location : Lowestoft
Re: Do we use EPGP?
its good,will make the raids more professionals,with the players what really want raids and want give your best.
JPdragon- Posts : 1
Join date : 2010-03-20
Re: Do we use EPGP?
If it helps to make raids more easier,y not? I'm looking forward to see how it will work in raids.
Alveroth- Posts : 4
Join date : 2010-03-31
Age : 29
Location : Europe,Romania
Re: Do we use EPGP?
WOOT we now on 68% for yes so looks like we going to that this be interesting to see how it will work out in game
Ioladin- Posts : 84
Join date : 2010-03-14
Location : England / Suffolk
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